Graphically the game looks fantastic. I don’t mean that in a Crysis
or MGS 4 way but in a visually pleasing way. In the same way Geometry
Wars does, EDS uses pulsating backgrounds and tons of vector and
particle effects to make hugely frenetic scenes. A still shot does
nothing for these types of game, you really need to see the game moving
to appreciate what makes the visuals so appealing. surprisingly the
action transferred well to the smaller PSP screen and runs at a fair
speed no matter how much is thrown around the screen. Some of the text
around the object can be a strain to see when the action heats up, but
otherwise all is great on the graphics front.
So, as touched on before, you really survive the track, more than
beat the level. Each level lasts the length of the backing track. Once
the track closes out you start the next album track (aka level) and
start the process again. The thing that stops this getting real old is
the fact that each level plays differently. You are a small white dot
trying to survive to the end of the album. Simple yeah

No, anyone who has played Geometry Wars knows how damn addictive these
games are. You destroy the small shapes hurtling around the screen using
shots from your small dot. All the enemies take varying amounts of
damage to clear and can be chained in to a large scoring cacophony. The
kicker is that each level requires you to work out how to activate the
multipliers. in the first level you shoot the small spiky craft, it then
erupts into a depleting wave that destroys all enemies that come in to
contact with it. Destroying these reveal small white dots to be
collected. Each dot is banked and totalled after each game. These can
then be used at the main menu to buy extra lives etc to help you through
the main game.
Description : -
Download :
Download :
[ISO.File][42MB]
Posting Komentar